![]() It is possible to get through Firewatch in one sitting. But it is a story that hooked me from the beginning, and I didn’t want to stop until I finished the game. Firewatch is a game that needs to be experienced, so I won’t go too much into the story. Over the course of the summer, Henry stumbles upon some creepy situations that leads him to investigate different areas of the wilderness. ![]() It is such a beautiful, unforgettable moment. My favorite scene is at night, and Henry is chatting with Delilah over the radio while they both watch a fire off in the distance. Moss does a fantastic job capturing those beautiful moments nature can produce, and replicates them for the player. You may not recognize his name, but you have seen his art before. Olly Moss is the lead artist for the game. Since you’ll spend all of your time outdoors, it helps that the art in Firewatch is incredible. It is just a man experiencing nature while chatting with a witty person, and it works perfectly. There is no shooting or combat in the game. You’ll do things like confiscate fireworks, locate damaged phone lines, and retrieve supplies for your lookout tower. The story is told throughout the summer of 1989 with hard cuts to the next day, sometimes skipping weeks. The writing in the game is also top-notch, and Firewatch has some of the most realistic dialogue in a video game.Īs a volunteer fire lookout, Henry has many tasks, but his main one is to watch out for fires and report them. The voice work by Rich Sommer and Cissy Jones is incredible. At first the banter between the characters feels a bit forced, but as the player you grow fond of Delilah–much like Henry does. The relationship between Henry and Delilah is one of the best in any video game. At first their relationship is awkward and sarcastic, but soon they become friends after getting to know each other. Delilah is the only person Henry talks to while in the wilderness. Henry communicates with her with a radio available to him during the entire game. You never meet face-to-face since Delilah is in another tower. After Henry ascends the steps to his watch tower, he meets Delilah, his supervisor. Henry has volunteered to be a fire lookout after the massive Yellowstone fires of 1988. After an incredibly heartbreaking opening that introduces Henry to the audience, you are thrown into the middle of the Wyoming wilderness. This slight difference makes the player feel like they are making a difference in the world, even if there is a straight narrative path already defined for the player. What makes Firewatch unique is the fact that you’re experiencing everything first-hand instead of after the fact, which would be something like Gone Home. We want the easiest, fast solution to our problems. This is the theme behind Firewatch, a game that is the embodiment of the maturation of the video game industry.įirewatch is more of an interactive story than an actual game, and this is a genre that has seen a massive increase in the past few years. We don’t like confrontation, and we’re comfort animals. As humans, we have the tendency to run away from our problems instead of facing them head on. ![]()
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